University of Washington:
Capstone Project

Weaving Realities

My role: AR prototyping, Video Production, Project Management, UX Design

Duration: 6 months

Problem Statement

How might we use technology to tell the story of the Duwamish and reveal the hidden history of the land?

Background

Canvas painting of city of Seattle in silhouette with the words "This land has a story. What role will you play?" in red lettering.

Seattle sits on land that once belonged to the Duwamish and other indigenous peoples. Over time the Duwamish River has been vastly remade, straightened for shipping and industrialization. There is one remaining natural bend of the Duwamish River. The shoreline of this last riverbend is culturally significant and an ancestral site for the Duwamish but this land is owned by the Port of Seattle. The Port's ownership of this land prevents the Duwamish from placing signage in the park that would allow them to tell the story of the land and their people.

Solution

Augmented Reality (AR) has the power to reveal archaeological artifacts buried under the surface and is a solution to the limitations around placing signage in the park. Our team built and tested a prototype of a digital learning experience as a proof of concept for our client who had the idea to use AR to tell the Duwamish story. Prior to building a proof of concept, we conducted user research with visitors to determine whether there was a desire for a technology-based learning experience and whether Augmented Reality was useful and engaging to visitors.

Access the Final Prototype

Research

Working with an historically oppressed and marginalized people, it was necessary that this project be Duwamish-centered. It was of utmost importance to be partners and design with the Duwamish and not for them.

Research Findings

Barriers to visitation

Our design solution balances the Duwamish’ desire to connect people with the land and the realities of challenges accessing the area. The experience includes a remote option for those who can’t visit in person. We also designed the app in such a way that it would entice people to visit.

Inspire Action

Visitors want to contribute to the Tribe’s goals, so we include easy access to other resources for getting involved.

Technology was met with mixed reactions

We included alternative and varying levels of immersion (such as audio) for those less enthused about an AR experience. This flexibility allowed our app to be inclusive to those who may find technology distracting or obtrusive when experiencing nature

Visitors aren’t sure if it’s for them

Design to make people feel welcome, include welcoming language and many access points to help people understand that they can come visit.

An image of digital post it notes and affinity diagramming analysis

Analysis of secondary research findings

Show the hidden history of the land

For the Duwamish, the land holds stories. Augmented Reality and a digital experience can help tell the story of what’s hidden under the land or provide images of artifacts not in the Tribe’s possession

Self-serve Education

Visitors want to be mindful of the Tribe’s time and resource. They are open to technology as a way to learn more without taking away time from the tribe.

A snip of a written report on survey findings

Report of survey findings presented to client

My Early Sketches

early black and white ink sketches of the interaction experience
early black and white ink sketches of the interaction experience

Information Architecture

process map of the information architecture

Low-Fidelity Prototype

High-Fidelity Prototype

Access the Final Prototype